Generate Websocket token from auth in Unity WebGL build#2988
Merged
Conversation
Contributor
Author
|
Hi @jdetter, I opened the PR to fix the auth token in WebGL build |
jdetter
requested changes
Jul 25, 2025
Contributor
jdetter
left a comment
There was a problem hiding this comment.
One question on this, I'm testing this now
Contributor
Thank you for transferring the PR! 👍 |
4 tasks
Merged
via the queue into
clockworklabs:master
with commit Jul 28, 2025
5f75c9d
18 of 22 checks passed
1 task
bfops
pushed a commit
that referenced
this pull request
Aug 7, 2025
# Description of Changes This is a fix for community bug which auth token is not used to create Websocket connection in Unity WebGL build. The issue here: clockworklabs/com.clockworklabs.spacetimedbsdk#352 # API and ABI breaking changes None # Expected complexity level and risk 1 # Testing - [ ] Using OAuth2.0 tokens, you should get the same `Identity` even when the token is refreshed in the WebGL build
mamcx
pushed a commit
that referenced
this pull request
Aug 26, 2025
# Description of Changes This is a fix for community bug which auth token is not used to create Websocket connection in Unity WebGL build. The issue here: clockworklabs/com.clockworklabs.spacetimedbsdk#352 # API and ABI breaking changes None # Expected complexity level and risk 1 # Testing - [ ] Using OAuth2.0 tokens, you should get the same `Identity` even when the token is refreshed in the WebGL build
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Description of Changes
This is a fix for community bug which auth token is not used to create Websocket connection in Unity WebGL build.
The issue here: clockworklabs/com.clockworklabs.spacetimedbsdk#352
API and ABI breaking changes
None
Expected complexity level and risk
1
Testing
Identityeven when the token is refreshed in the WebGL build